BoatNitro
Hold SHIFT to boost rowboats, RHIBs, PTs, and tugs — unified manual eject for driver and passengers.
Shift-only boost prevents accidental trigger. Works on rowboat, RHIB, Pilot Tug, and optional vanilla tugboat.

// oxide + carbon compatible · tested on vanilla and modded servers
Every plugin on this page was written by the one dev behind Misfits Studios. Every buy includes Discord support and a per-server license — see the Terms for details.
Boost, fly, and break every vehicle in Rust.
Hold SHIFT to boost rowboats, RHIBs, PTs, and tugs — unified manual eject for driver and passengers.
Shift-only boost prevents accidental trigger. Works on rowboat, RHIB, Pilot Tug, and optional vanilla tugboat.
Smooth car boost with mid-air steering and ground-collision prevention. No more nose-planting on jumps.
Rewritten physics model. Hold shift to boost, use A/D for mid-air yaw, and land softly.
Shift-nitro bikes with air steering and full immortality. Ride like a lunatic, never explode.
Permission-gated. A/D steer while airborne. Bikes take zero damage.
Nitro boost for Minicopter, Scrap Transport, and Attack Heli with cooldown + safety checks.
Chat or console /nitro toggle. Configurable cooldown and thrust. Prevents unsafe mid-air stalls.
Skip the engine crank on every heli plus an optional jump impulse for quick takeoff.
Works on Minicopter, Scrap Heli, and Attack Heli. Optional /jump applies instant vertical thrust.
Speed boost and nitro system for modular boats. Bring the ocean to life.
Chat commands for speed tier, nitro burst, and recovery (flip/kill). Configurable per permission group.
Submarines that fly. Hold SHIFT to launch. Optional torpedo mode. Solo and duo subs supported.
Toggle with /flysub. /torpedo fires when configured. Built-in safety caps so subs don't rocket to space.
Players spawn and fetch boats and submarines via chat with permission-gated access and configurable fuel.
Supports rowboat, RHIB, and both subs. Fuel amount and cooldowns configurable per permission.
Weapon reskins that fire things they really shouldn't.
Rifle skin that fires physics-driven chickens full-auto. Yes, it's as dumb and fun as it sounds.
No bullets consumed, AI disabled on spawned chickens, floor and hover protection, configurable caps.
MP5 skin that shoots SimpleSharks. Corpses drop on ground impact, sharks swim on water entry.
Full-auto shark cannon. Bullets blocked, carrier damage cancelled, short corpse cleanup, Codefling-safe caps.
Rifle skin that launches horses. Ground impact forces ragdoll; corpse despawns after 3 seconds.
Ground-polling impact system from SharkGun. Horses don't stick around and clutter the map.
Permission-gated: firing 5.56 ammo launches timed C4 charges in the aimed direction.
Toggle per player. Configurable C4 fuse time. Permission-gated so only authorized players can nuke stuff.
Rifle ammo launches random firework rocket projectiles instead of bullets. Party mode ammo.
Permission-gated. Skips explosive rifle ammo to avoid overlap with C4Guns. Random firework visuals every shot.
Permission-based ammo damage multipliers with a per-player toggle. One-shot anything up to Bradley.
Per-player /sa toggle. Permission scales damage. Tested on animals, scientists, Patrol Heli, and Bradley.
Per-player turret presets auto-applied the moment a turret is placed. Full preset UI with weapon and ammo paging.
Players set a preferred weapon and ammo via UI; every turret they place loads that preset automatically. Works with permission tiers.
Quality-of-life systems to keep your server clean.
Large Backpack item doubles as a scuba tank — oxygen underwater, drains air, compact HUD.
Refill via chat. Configurable drain rate and refill cost. Includes compact oxygen HUD while submerged.
NPC vending machines always keep a high default stack and reset after every purchase.
Configurable default stack size. /as.restockall forces a global restock. Timer-based background refill.
Splits compostables evenly across open composter slots. Blocks inputs when full. Persists layout across restarts.
Stops that annoying composter stacking behavior. Players drop a stack, it splits perfectly across empty slots.
Loot UI button on your own corpse to instantly retrieve your stuff — with optional exact layout restore.
Opt-in layout save so your inventory, belt, and wear slots come back exactly as they were when you died.
Toggleable EAT ALL button that consumes every food item in your inventory and applies all buffs.
One click = all buffs stacked. Show/hide/toggle via console. Great for PVP prep.
Tracks animal populations across the map and broadcasts immersive ecosystem updates to chat.
Server-wide awareness of wildlife density. Toggle with /ecosystem. Configurable messaging and thresholds.
Fast entity count per player. Works for online and offline players. Admin debugging gold.
Instant /entcount lookup. Useful for diagnosing lag sources and entity hoarders.
Limits total owned entities per player using 4 permission tiers (tier1, tier2, tier3, unlimited).
-1 = infinite. Attach tiers per VIP rank. Prevents a single base from tanking your server.
Logs chat messages containing configurable keywords to a file and optionally to Discord.
Useful for toxicity monitoring, slur catching, or tracking abuse reports in real time.
Forces maximum armor insert slots on attire items. Auto-detect mode for everything or per-item override.
Two modes: .use for auto-detect, .admin for legacy per-item overrides.
Removes or shortens the napalm fire around loot crates from Patrol Heli and Bradley APC.
Configurable. /hcf command permission-gated via nocratefire.use for manual toggle.
Lightweight player-time logger. /plt shows logins, /plt.reset clears state.
Low-overhead join/leave tracking. Great drop-in for playtime leaderboards.
Ultra-light ocean loot crate with patrolling sharks. Works on any custom map.
Procedural spawn system. No hardcoded coordinates. Configurable shark count and crate loot.
Execute any list of server commands after a configurable startup delay. Set-and-forget.
Handy for running 'oxide.reload X' or any recurring init tasks automatically on every restart.
Lightweight team inspector. Check a player's team or list the whole roster.
Instant admin lookup tool. No UI bloat.
Toggleable admin remover with a crosshair UI — right-click removes the targeted tree or ore node.
Great for clearing custom-map clutter or cleaning up after events. Enable with /tree, right-click to nuke.
Captures console errors and sends them to Claude AI for plain-English diagnosis. Admin debugging superpower.
Unique workflow: every error gets a natural-language explanation plus a fix suggestion. Requires API key config.
All-in-one Discord server monitor — PvP kills, raid alerts, unauthorized looting/door/deployable access with color-coded embeds.
Tracks C4, rockets, satchels, explosive ammo, fire, and MLRS raids. Ignores teammates, clan allies, and own structures. Grid coords, weapon/distance, building grade, and server-side JSON log backup with auto-rotation.
Stores recent chat and events in a ring buffer, served via RCON for RustCON app backfill. Lightweight and zero-config.
Logs global chat, team chat, player connections and disconnections. Configurable buffer size. RCON-only commands for retrieval, ping, and clear.
Drop-in events and UI patches to give your players something to laugh at.
Adds a Chicken Lover button to the Chicken Coop UI that satisfies only the chickens in the coop you're looting.
Targets only the current coop — no cross-coop bleed. Simple UI patch.
Adds a Bee Happy button to the Beehive UI that satisfies the bees in the hive you're looting.
Same pattern as ChickenLover. Per-hive scope. Quick UI button.
Periodically spawns a cluster of sharks that leap out of the water and splash back down. Pure spectacle.
Configurable interval, count, and jump radius. /flyingfish toggles it on any player permission.
single source of truth · auto-synced from lemon squeezy / paddle
Every Misfits product, live pricing, working BUY buttons. Cards render from products.json — edits in our catalog appear here on next deploy.